The game design is still familiar on the surface. Ubisoft's Shanghai Studio felt its five-year-old stealth game should explore the moral ambiguity of the professional spy and, by giving Sam Fisher a dual role as a mole in a radical organization while still serving the National Security Agency (NSA), it's changed the course of the long-standing Tom Clancy-themed series. In the age of September 11 paranoia, an era that has engendered TV hits like 24 and created political and religious forces to separate and clash, Ubisoft may have found a strange conduit into the core of it all.
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